{"id":2883,"date":"2026-03-06T05:44:19","date_gmt":"2026-03-06T05:44:19","guid":{"rendered":"https:\/\/andrewlounsbury.com\/?page_id=2883"},"modified":"2026-03-09T05:44:39","modified_gmt":"2026-03-09T05:44:39","slug":"infernallc","status":"publish","type":"page","link":"https:\/\/andrewlounsbury.com\/?page_id=2883","title":{"rendered":"InfernaLLC"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"2883\" class=\"elementor elementor-2883\" data-elementor-post-type=\"page\">\n\t\t\t\t<div class=\"elementor-element elementor-element-65cd19e e-flex e-con-boxed e-con e-child\" data-id=\"65cd19e\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-9b27f6a elementor-widget elementor-widget-heading\" data-id=\"9b27f6a\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">INFERNALLC<\/h4>\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-058a210 e-con-full e-flex e-con e-child\" data-id=\"058a210\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-8a70551 elementor-widget elementor-widget-heading\" data-id=\"8a70551\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">OVERVIEW<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-054ac39 e-flex e-con-boxed e-con e-child\" data-id=\"054ac39\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t<div class=\"elementor-element elementor-element-4e048d0 e-con-full e-flex e-con e-child\" data-id=\"4e048d0\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-8bbdcca elementor-widget elementor-widget-heading\" data-id=\"8bbdcca\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t\t<h3 class=\"elementor-heading-title elementor-size-default\"><i>INFERNALLC <\/i>is an asymmetrical multiplayer RTS game set within a corporate Hellscape. I was onboarded to revitalize this capstone-turned-passion project with a focus on overhauling the user interface for the Overseer character. <\/h3>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-6a23ad5 e-grid e-con-full e-con e-child\" data-id=\"6a23ad5\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-b72e060 elementor-widget elementor-widget-text-editor\" data-id=\"b72e060\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<ul class=\"wp-block-list\">\n<li><strong>Team Size:<\/strong> 17 Developers<\/li>\n<\/ul>\n<p><!-- \/wp:list-item --><!-- wp:list-item --><\/p>\n<ul class=\"wp-block-list\">\n<li><strong>Development Time:<\/strong> 4 months<\/li>\n<\/ul>\n<p><!-- \/wp:list-item --><!-- wp:list-item --><\/p>\n<ul class=\"wp-block-list\">\n<li><strong>Engine: <\/strong>Unreal Engine 5<\/li>\n<\/ul>\n<p><!-- \/wp:list-item --><!-- wp:list-item --><\/p>\n<ul class=\"wp-block-list\">\n<li><strong>Released:<\/strong> October 2025<\/li>\n<\/ul>\n<p><!-- \/wp:list-item --><!-- wp:list-item --><\/p>\n<ul class=\"wp-block-list\">\n<li><strong>Platform:<\/strong> Windows<\/li>\n<\/ul>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-e5e444c elementor-hidden-desktop elementor-widget elementor-widget-spacer\" data-id=\"e5e444c\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"spacer.default\">\n\t\t\t\t\t\t\t<div class=\"elementor-spacer\">\n\t\t\t<div class=\"elementor-spacer-inner\"><\/div>\n\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-9900272 e-con-full e-flex e-con e-child\" data-id=\"9900272\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-ba1601e elementor-widget elementor-widget-heading\" data-id=\"ba1601e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Play for FREE on Steam!<\/h2>\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-5872099 e-con-full e-flex e-con e-child\" data-id=\"5872099\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-f25b3c3 elementor-widget elementor-widget-image\" data-id=\"f25b3c3\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/store.steampowered.com\/app\/3849940\/InfernaLLC\/\">\n\t\t\t\t\t\t\t<img decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/andrewlounsbury.com\/wp-content\/uploads\/2025\/06\/steam_icon_logo.svg_-150x150.png\" class=\"elementor-animation-shrink attachment-thumbnail size-thumbnail wp-image-813\" alt=\"\" srcset=\"https:\/\/andrewlounsbury.com\/wp-content\/uploads\/2025\/06\/steam_icon_logo.svg_-150x150.png 150w, https:\/\/andrewlounsbury.com\/wp-content\/uploads\/2025\/06\/steam_icon_logo.svg_-300x300.png 300w, https:\/\/andrewlounsbury.com\/wp-content\/uploads\/2025\/06\/steam_icon_logo.svg_-1024x1024.png 1024w, https:\/\/andrewlounsbury.com\/wp-content\/uploads\/2025\/06\/steam_icon_logo.svg_-768x768.png 768w, https:\/\/andrewlounsbury.com\/wp-content\/uploads\/2025\/06\/steam_icon_logo.svg_-1536x1536.png 1536w, https:\/\/andrewlounsbury.com\/wp-content\/uploads\/2025\/06\/steam_icon_logo.svg_.png 2048w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/>\t\t\t\t\t\t\t\t<\/a>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-8475584 e-con-full e-flex e-con e-child\" data-id=\"8475584\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-dc7810d elementor-widget elementor-widget-n-accordion\" data-id=\"dc7810d\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;max_items_expended&quot;:&quot;multiple&quot;,&quot;default_state&quot;:&quot;all_collapsed&quot;,&quot;n_accordion_animation_duration&quot;:{&quot;unit&quot;:&quot;ms&quot;,&quot;size&quot;:400,&quot;sizes&quot;:[]}}\" data-widget_type=\"nested-accordion.default\">\n\t\t\t\t\t\t\t<div class=\"e-n-accordion\" aria-label=\"Accordion. Open links with Enter or Space, close with Escape, and navigate with Arrow Keys\">\n\t\t\t\t\t\t<details id=\"e-n-accordion-item-2310\" class=\"e-n-accordion-item\" >\n\t\t\t\t<summary class=\"e-n-accordion-item-title\" data-accordion-index=\"1\" tabindex=\"0\" aria-expanded=\"false\" aria-controls=\"e-n-accordion-item-2310\" >\n\t\t\t\t\t<span class='e-n-accordion-item-title-header'><div class=\"e-n-accordion-item-title-text\"> UI\/UX DESIGN - OVERSEER <\/div><\/span>\n\t\t\t\t\t\t\t<span class='e-n-accordion-item-title-icon'>\n\t\t\t<span class='e-opened' ><svg aria-hidden=\"true\" class=\"e-font-icon-svg e-fas-minus\" viewBox=\"0 0 448 512\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M416 208H32c-17.67 0-32 14.33-32 32v32c0 17.67 14.33 32 32 32h384c17.67 0 32-14.33 32-32v-32c0-17.67-14.33-32-32-32z\"><\/path><\/svg><\/span>\n\t\t\t<span class='e-closed'><svg aria-hidden=\"true\" class=\"e-font-icon-svg e-fas-plus\" viewBox=\"0 0 448 512\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M416 208H272V64c0-17.67-14.33-32-32-32h-32c-17.67 0-32 14.33-32 32v144H32c-17.67 0-32 14.33-32 32v32c0 17.67 14.33 32 32 32h144v144c0 17.67 14.33 32 32 32h32c17.67 0 32-14.33 32-32V304h144c17.67 0 32-14.33 32-32v-32c0-17.67-14.33-32-32-32z\"><\/path><\/svg><\/span>\n\t\t<\/span>\n\n\t\t\t\t\t\t<\/summary>\n\t\t\t\t<div role=\"region\" aria-labelledby=\"e-n-accordion-item-2310\" class=\"elementor-element elementor-element-0d0fb49 e-con-full e-flex e-con e-child\" data-id=\"0d0fb49\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t<div role=\"region\" aria-labelledby=\"e-n-accordion-item-2310\" class=\"elementor-element elementor-element-749d5be e-flex e-con-boxed e-con e-child\" data-id=\"749d5be\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-a5eded9 elementor-widget elementor-widget-text-editor\" data-id=\"a5eded9\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p><em>InfernaLLC<\/em> is the first project that I&#8217;ve been onboarded to without being part of the initial concept phase. With a pre-established framework, it was a new challenge for me to revamp the interface while retaining the core functionality. It became increasingly evident that one of the most critical pieces to my design approach was the aesthetic direction and how to incorporate it into my rework of the Overseer&#8217;s HUD.\u00a0<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div role=\"region\" aria-labelledby=\"e-n-accordion-item-2310\" class=\"elementor-element elementor-element-7113a58 e-grid e-con-boxed e-con e-child\" data-id=\"7113a58\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-009fb05 elementor-widget elementor-widget-image\" data-id=\"009fb05\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img fetchpriority=\"high\" decoding=\"async\" width=\"800\" height=\"336\" src=\"https:\/\/andrewlounsbury.com\/wp-content\/uploads\/2026\/03\/InitialOverseerHUD-ezgif.com-optimize-2.gif\" class=\"attachment-large size-large wp-image-3101\" alt=\"\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-c663238 elementor-widget elementor-widget-text-editor\" data-id=\"c663238\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p data-start=\"660\" data-end=\"921\">The initial design for the Overseer HUD consisted of three elements:\u00a0<\/p>\n<ul>\n<li data-start=\"660\" data-end=\"921\">A timer that counted down and ended the match at 0<\/li>\n<li data-start=\"660\" data-end=\"921\">A monitor to show how much capital the player lost or earned<\/li>\n<li data-start=\"660\" data-end=\"921\">A hotbar with two tabs for deployable units and traps<\/li>\n<\/ul>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-892f0b9 elementor-widget elementor-widget-text-editor\" data-id=\"892f0b9\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p>The aesthetic direction leaned heavily into a grunge style with a corporate, paper-like feel. This gave the interface a \u201clate 90s to early 2000s\u201d tone, but I believed it could be reflected more strongly in the way the UI itself was structured. In addition, while the capital gained and lost was clearly conveyed to the player, the monitor element that displayed it tended to blend in with the background, causing a slight readability issue<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div role=\"region\" aria-labelledby=\"e-n-accordion-item-2310\" class=\"elementor-element elementor-element-7a5dc57 e-grid e-con-boxed e-con e-child\" data-id=\"7a5dc57\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-bed515f elementor-widget elementor-widget-text-editor\" data-id=\"bed515f\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p>My first redesign took a lot of inspiration from Windows 95. Not only did it drive home that antiquated corporate feel, but the windowed interface elements had borders, giving me an opportunity to use the red color palette while keeping things readable.\u00a0<\/p>\n<p>The deployment hotbar was now shifted to the top left, taking the appearance of folders instead of tabs. A popup window would open when one was selected, allowing players to drag and drop their traps or units from there.<\/p>\n<p>The capital monitor was reworked to be a window containing a line graph. This was intended to show players whether or not the &#8220;investments&#8221; they had made generated some kind of return.\u00a0<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t<div role=\"region\" aria-labelledby=\"e-n-accordion-item-2310\" class=\"elementor-element elementor-element-0b64ca6 e-con-full e-flex e-con e-child\" data-id=\"0b64ca6\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-135ed41 elementor-widget elementor-widget-image\" data-id=\"135ed41\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t\t\t\t\t\t\t\t\t<figure class=\"wp-caption\">\n\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"768\" height=\"433\" src=\"https:\/\/andrewlounsbury.com\/wp-content\/uploads\/2026\/03\/InfernaHUDRedesign2-8-768x433.png\" class=\"attachment-medium_large size-medium_large wp-image-3009\" alt=\"\" srcset=\"https:\/\/andrewlounsbury.com\/wp-content\/uploads\/2026\/03\/InfernaHUDRedesign2-8-768x433.png 768w, https:\/\/andrewlounsbury.com\/wp-content\/uploads\/2026\/03\/InfernaHUDRedesign2-8-300x169.png 300w, https:\/\/andrewlounsbury.com\/wp-content\/uploads\/2026\/03\/InfernaHUDRedesign2-8.png 876w\" sizes=\"(max-width: 768px) 100vw, 768px\" \/>\t\t\t\t\t\t\t\t\t\t\t<figcaption class=\"widget-image-caption wp-caption-text\">Overseer HUD iteration example made in Illustrator.<\/figcaption>\n\t\t\t\t\t\t\t\t\t\t<\/figure>\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-f2cd251 elementor-widget elementor-widget-text-editor\" data-id=\"f2cd251\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p>The timer was shifted from the top center of the screen to below the capital window, allowing players to read both elements more easily within a single area. During a design meeting, a new minimap element was suggested, and my initial visualization for it mirrored the Overseer\u2019s perspective. I also proposed a \u201crecycle bin\u201d feature at the bottom right of the screen, allowing players to regain some of their capital by selling deployed units.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div role=\"region\" aria-labelledby=\"e-n-accordion-item-2310\" class=\"elementor-element elementor-element-e16905e e-grid e-con-boxed e-con e-child\" data-id=\"e16905e\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-2e4150b elementor-widget elementor-widget-image\" data-id=\"2e4150b\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"450\" src=\"https:\/\/andrewlounsbury.com\/wp-content\/uploads\/2026\/03\/ezgif.com-video-to-gif-converter-2.gif\" class=\"attachment-large size-large wp-image-3021\" alt=\"\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-f623cae elementor-widget elementor-widget-text-editor\" data-id=\"f623cae\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p data-start=\"210\" data-end=\"730\">Once I began implementing the design, a couple of issues arose that needed to be addressed. The line graph, while an excellent idea, ultimately proved to be out of scope and would have required too much time dedicated to a single feature.\u00a0<\/p>\n<p data-start=\"210\" data-end=\"730\">The recycle bin was also cut, as capital generation happened quickly and players would likely have little, if any, need for it. Removing these features allowed both myself and the team to focus on HUD elements the player would actually be interacting with\u2014 specifically, the hotbar.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6add5bf elementor-widget elementor-widget-text-editor\" data-id=\"6add5bf\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p data-start=\"210\" data-end=\"730\">When vertically organized, the hotbar popup window was too large and overlapped the minimap. To give the map more room to breathe I adjusted the hotbar popups to a horizontal layout and removed the background window panel, reducing clutter and screen density.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-87faa87 elementor-widget elementor-widget-text-editor\" data-id=\"87faa87\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p data-start=\"195\" data-end=\"526\">To further improve the user experience, I created animations and UI assets to provide player feedback, including highlights for the selected unit and visual indicators for unit cooldowns. Keyboard hotkeys were introduced as well, allowing players to select different folders and units more quickly than they could with the mouse.<\/p>\n<p data-start=\"533\" data-end=\"937\">The minimap was also expanded to show the entire level. Clicking a point on the map would snap the Overseer to that in-game location, allowing players to move around the map much faster than before and making it easier to defend towers. Tower health was also represented on the HUD at the top of the screen, giving the player the information needed to make more informed decisions about unit placement.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-e015d5a elementor-widget elementor-widget-image\" data-id=\"e015d5a\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/andrewlounsbury.com\/wp-content\/plugins\/elementor\/assets\/images\/placeholder.png\" title=\"\" alt=\"\" loading=\"lazy\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-7c13f74 elementor-widget elementor-widget-text-editor\" data-id=\"7c13f74\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p data-start=\"944\" data-end=\"1230\">While this direction improved the UI from a usability standpoint, the Windows 95 inspiration created a more sterile and clean feel than we wanted stylistically. To address this, I collaborated with the art team to incorporate grungy, distorted assets for the folders, icons, and panels.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div role=\"region\" aria-labelledby=\"e-n-accordion-item-2310\" class=\"elementor-element elementor-element-cb1b0ff e-grid e-con-boxed e-con e-child\" data-id=\"cb1b0ff\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-b98993c elementor-widget elementor-widget-text-editor\" data-id=\"b98993c\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p data-start=\"162\" data-end=\"320\">This material creates an animated scanline effect that moves across the screen, inspired by the visual interference seen on CRT displays.<\/p>\n<p data-start=\"322\" data-end=\"527\">The effect is generated using screen-space coordinates so the scanlines remain consistent across the viewport. The lines are animated using panning UVs, allowing them to smoothly move vertically over time.<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-1e15619 elementor-widget elementor-widget-image\" data-id=\"1e15619\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/andrewlounsbury.com\/wp-content\/uploads\/2026\/03\/2026-03-0609-45-31-ezgif.com-video-to-gif-converter.gif\" data-elementor-open-lightbox=\"no\">\n\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"450\" src=\"https:\/\/andrewlounsbury.com\/wp-content\/uploads\/2026\/03\/2026-03-0609-45-31-ezgif.com-video-to-gif-converter.gif\" class=\"attachment-large size-large wp-image-2927\" alt=\"\" \/>\t\t\t\t\t\t\t\t<\/a>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/details>\n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>INFERNALLC OVERVIEW INFERNALLC is an asymmetrical multiplayer RTS game set within a corporate Hellscape. I was onboarded to revitalize this capstone-turned-passion project with a focus on overhauling the user interface for the Overseer character. Team Size: 17 Developers Development Time: 4 months Engine: Unreal Engine 5 Released: October 2025 Platform: Windows Play for FREE on [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-2883","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/andrewlounsbury.com\/index.php?rest_route=\/wp\/v2\/pages\/2883","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/andrewlounsbury.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/andrewlounsbury.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/andrewlounsbury.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/andrewlounsbury.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2883"}],"version-history":[{"count":266,"href":"https:\/\/andrewlounsbury.com\/index.php?rest_route=\/wp\/v2\/pages\/2883\/revisions"}],"predecessor-version":[{"id":3233,"href":"https:\/\/andrewlounsbury.com\/index.php?rest_route=\/wp\/v2\/pages\/2883\/revisions\/3233"}],"wp:attachment":[{"href":"https:\/\/andrewlounsbury.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2883"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}